Here is all the information you need to pick a profession to play in Guild Wars 2. This information is not only for the obvious new free-to-play players but also for those of you who have been playing Guild Wars 2 for quite some time. To better be able to choose a class, it is appropriate that you should be aware of the specifications of different professions or classes.
There are a number of different criteria when you are picking a class, and here is a list of these criteria that you need to consider
The number one consideration, when you are trying to choose any class, is whether the class is visually appealing or not. It means that does the class have the theme you like, does it have the cool armor set, and does it have the ability effects and the like. These are all important questions when picking a class. In many games, I have noticed that when my character doesn’t appeal me, I am hardly motivated to play the game at all.
The play style or gameplay of any class is other very important thing to think about when choosing your profession. It’s important to play a profession that has mechanics that you enjoy and understand. Again, if you have a profession that is confusing or boring to play, you will often find yourself not wanting to play that tune.
As the Guild Wars 2 doesn’t have the holy trinity system of tank healers and DPS, the professions and wars in Guild Wars 2 are split into three general categories.
Soldiers: Soldiers usually wear heavy armor and get up close and personal with the enemy.
Adventures: Adventures wear medium armor and are generally designed to do a lot of damage, but sacrifice a little bit of health and armor in the process.
Scholars: scholars wear light armor and are magic users generally based on ranged attacks. Scholars are very good at supporting allies and are very good at dealing damage.
Certain classes excel in certain areas in the game, so if you are going to be leaning towards one game type than others, it will be helpful to know which classes are good in those areas.
Now as you now the basic criteria for picking the profession, let’s go through each class, and I’ll give you a brief overview of what they are all about.
The first one I the engineer; engineers are the masters of the mechanical mayhem. Engineer is a very good choice if you love to enjoy a mix of support and ranged damage. The engineer is an adventure class and therefore wears medium armor. The engineer can throw grenades, and drop medic kits. As you may be able to tell, the engineer is primarily focused around their tool belt which is their main profession mechanic. One of the main reasons why I was interested in engineer class was that I was interested in its ability to wield a shield and a pistol. I always thought that it was an awesome mix. If you want a supportive role in the game, the engineer is really a solid option providing good healing.
Practitioners of the dark art necromancers have the ability to summon the dead and suck the life force from their enemy. Necromancers are from scholar profession, so they wear light armor and are also a spell-casting class. Necromancers can spawn AI-controlled minions to aid them in battle and have high survivability. Their professional mechanic death route grants some persons a secondary health bar and a set of different skills when activated. I have always liked necromancer for its intimidating appearance and theme.
The thieves are expert in stealth and surprise: they can move through the shadows and vanish in the thin air, and they can steal items from their opponents. When you see the thief, you will think of a million rogue type classes from other games, and honestly, it’s a reasonable comparison. However, like any other class in Guild War 2, there are twists and differences to the traditional and mobile version of this class. First of all, thieves are from the adventure class and wear medium armor. The thief has no cooldowns on thief attacks, but instead has a resource called initiative. Thieves can either focus on dealing constant damage, or they can use all of their initiatives in one large bursting attack. Unlike other classes, the stealth mechanic lasts for only a couple of seconds, so thieves must be smart when they are using their stealth. The reason I like a thief is that it has the outstanding aesthetic ability to deal damage quickly.
Elementalists are multifaceted spell casters that channel the elements to do their bidding. This character is closest to the classic wizard or mage class from other MMOs. These characters are suited to fill almost every role in the game, and sometimes they can do all of it given their professional mechanic attunements. Attunements are the eligibility to swap between four separate skills per weapon – fire, air, water and earth. Each attunement is specialized towards one role and gives you some great utility. You will also love Elementalist because of their ability to be useful in any situation.
Warriors are master of weaponry and rely on speed, strength, toughness and heavy armor to survive. This soldier class can utilize most weapons in the game. Warriors use a specific mechanic called adrenaline to deal burst damage. The warrior is pretty simple and fun class to play, and I personally recommend it to the beginners who want to learn the basics of the game very quickly. The warrior is a very good choice if you are indecisive about the class, and just want to play something straightforward and versatile.
Rangers rely on a keen eye, a steady hand, and the power of nature itself. Rangers are another straightforward and self-explained profession. Ranger is a classic archer type class with the ability to have pets at their side. Rangers are traditionally ranged, but in Guild Wars 2, you have the option to be a melee ranger which concentrates on dealing damage while surviving for a long period of time.
Having known about the characteristics of different classes, you might be able now to choose a class that suits you best.